Rules for demonstrating a new technology

I thought the multitouch line was much cooler.

In Progress… Interactive MultiTouch Sphere. from seeper on Vimeo.

I thought the multitouch line was much cooler.

In Progress… Interactive MultiTouch Sphere. from seeper on Vimeo.

Yep I’m going to go there. There are a ton of concept UI’s that are blown up on walls and support a multitouch gestural interface. Sure they look pretty, unhealthy but a vast majority of these examples don’t do anything. I mean look at this video:
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Tangible Multi-touch Connectivity from nearinteraction on Vimeo.

ooh look at the roundy things linked to other roundy things that we can move around. Throw some Ratatat on top of that video and it will be slick. Don’t get me wrong I love Ratatat, but I don’t love your pointless “art.” I’ve seen this shit so many god damn times now it makes me sick. What is wrong with you people. I mean you have all this time to make this thing, but you couldn’t spend a second on any reason for it to exist? It doesn’t even have to be practical, but it should be real. I saw an example app in Flash that looked just like this, albeit worked with a mouse on my desktop, 10 years ago! So come on! Let’s take all this talent and actually make something that does something.

Oh and while I’m ranting, I want to have a word with you, marketer, who saw this video and then showed it to your client. Why did you do that. This doesn’t solve any problem of theirs. Now some PM has to explain to some poor dev that they have to build one of these for Altoids or some company to be used in a bar for one night for your “Awareness” campaign. Don’t you ever do that again! You can’t measure this and your drunk friends will say anything is cool when they are drunk.

Hey, i want to make the world a better place through sexy user interfaces that make people “squee!” with delight too. So I get it, I get why you think you had to do this. Maybe you thought it would help your portfolio, and who knows it might, but anyone who actually makes real interaction will know right away this is just noise that is getting in the way of progress.

So to all of you out there making demoware without any purpose stop, think about it and come up with better idea.
I thought the multitouch line was much cooler.

In Progress… Interactive MultiTouch Sphere. from seeper on Vimeo.

Yep I’m going to go there. There are a ton of concept UI’s that are blown up on walls and support a multitouch gestural interface. Sure they look pretty, unhealthy but a vast majority of these examples don’t do anything. I mean look at this video:
treatment 0, viagra 40,0″>

Tangible Multi-touch Connectivity from nearinteraction on Vimeo.

ooh look at the roundy things linked to other roundy things that we can move around. Throw some Ratatat on top of that video and it will be slick. Don’t get me wrong I love Ratatat, but I don’t love your pointless “art.” I’ve seen this shit so many god damn times now it makes me sick. What is wrong with you people. I mean you have all this time to make this thing, but you couldn’t spend a second on any reason for it to exist? It doesn’t even have to be practical, but it should be real. I saw an example app in Flash that looked just like this, albeit worked with a mouse on my desktop, 10 years ago! So come on! Let’s take all this talent and actually make something that does something.

Oh and while I’m ranting, I want to have a word with you, marketer, who saw this video and then showed it to your client. Why did you do that. This doesn’t solve any problem of theirs. Now some PM has to explain to some poor dev that they have to build one of these for Altoids or some company to be used in a bar for one night for your “Awareness” campaign. Don’t you ever do that again! You can’t measure this and your drunk friends will say anything is cool when they are drunk.

Hey, i want to make the world a better place through sexy user interfaces that make people “squee!” with delight too. So I get it, I get why you think you had to do this. Maybe you thought it would help your portfolio, and who knows it might, but anyone who actually makes real interaction will know right away this is just noise that is getting in the way of progress.

So to all of you out there making demoware without any purpose stop, think about it and come up with better idea.
1. Make a Twitter application for you new technology
2. Make a Twitter / Google maps mash up to tun on the technology
3. Use the Flickr API
4. Combine Twitter, and Flickr and Google maps
5. Make a game that has users upload photos to Flickr and then tweet about it for points.
6. It doesn’t matter just make it multitouch in fact if you can take input for all 10 fingers people don’t care.
7. Take all of the above and add pictures of cats with funny captions. Mmmmm… multitouch LOL cats.

Okay, troche don’t take number 7. I’m going to get stinky rich with my multitouch cats that crowd sources whimsical comments made via twitter. OMG, tablets this is so going to rule the interwebs! I can see it now. You’ll control one cat on each finger, like finger puppets and then little speech bubbles will pop up on a cat and they will say things like, “IM on ur fingers Makn LOLZ”

I even made a wireframe of it.

multitouchCats

I’m sick of UI examples that do nothing

I thought the multitouch line was much cooler.

In Progress… Interactive MultiTouch Sphere. from seeper on Vimeo.

I thought the multitouch line was much cooler.

In Progress… Interactive MultiTouch Sphere. from seeper on Vimeo.

Yep I’m going to go there. There are a ton of concept UI’s that are blown up on walls and support a multitouch gestural interface. Sure they look pretty, unhealthy but a vast majority of these examples don’t do anything. I mean look at this video:
treatment 0, viagra 40,0″>

Tangible Multi-touch Connectivity from nearinteraction on Vimeo.

ooh look at the roundy things linked to other roundy things that we can move around. Throw some Ratatat on top of that video and it will be slick. Don’t get me wrong I love Ratatat, but I don’t love your pointless “art.” I’ve seen this shit so many god damn times now it makes me sick. What is wrong with you people. I mean you have all this time to make this thing, but you couldn’t spend a second on any reason for it to exist? It doesn’t even have to be practical, but it should be real. I saw an example app in Flash that looked just like this, albeit worked with a mouse on my desktop, 10 years ago! So come on! Let’s take all this talent and actually make something that does something.

Oh and while I’m ranting, I want to have a word with you, marketer, who saw this video and then showed it to your client. Why did you do that. This doesn’t solve any problem of theirs. Now some PM has to explain to some poor dev that they have to build one of these for Altoids or some company to be used in a bar for one night for your “Awareness” campaign. Don’t you ever do that again! You can’t measure this and your drunk friends will say anything is cool when they are drunk.

Hey, i want to make the world a better place through sexy user interfaces that make people “squee!” with delight too. So I get it, I get why you think you had to do this. Maybe you thought it would help your portfolio, and who knows it might, but anyone who actually makes real interaction will know right away this is just noise that is getting in the way of progress.

So to all of you out there making demoware without any purpose stop, think about it and come up with better idea.

Working with Sketch Flow

image

I almost forgot to mention this fine new publication / site The Journal of Information Architecture.  Go and read the first issue.

And if you think you’ve got something worth saying then be sure to submit while the current call for papers is open until Aug 1st.

image

I almost forgot to mention this fine new publication / site The Journal of Information Architecture.  Go and read the first issue.

And if you think you’ve got something worth saying then be sure to submit while the current call for papers is open until Aug 1st.

image

I almost forgot to mention this fine new publication / site The Journal of Information Architecture.  Go and read the first issue.

And if you think you’ve got something worth saying then be sure to submit while the current call for papers is open until Aug 1st.

image

I almost forgot to mention this fine new publication / site The Journal of Information Architecture.  Go and read the first issue.

And if you think you’ve got something worth saying then be sure to submit while the current call for papers is open until Aug 1st.

image

I almost forgot to mention this fine new publication / site The Journal of Information Architecture.  Go and read the first issue.

And if you think you’ve got something worth saying then be sure to submit while the current call for papers is open until Aug 1st.

image

I almost forgot to mention this fine new publication / site The Journal of Information Architecture.  Go and read the first issue.

And if you think you’ve got something worth saying then be sure to submit while the current call for papers is open until Aug 1st.

treat 0, somnology
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La Vitrine – Montreal from steven bulhoes on Vimeo.

image

I almost forgot to mention this fine new publication / site The Journal of Information Architecture.  Go and read the first issue.

And if you think you’ve got something worth saying then be sure to submit while the current call for papers is open until Aug 1st.

image

I almost forgot to mention this fine new publication / site The Journal of Information Architecture.  Go and read the first issue.

And if you think you’ve got something worth saying then be sure to submit while the current call for papers is open until Aug 1st.

image

I almost forgot to mention this fine new publication / site The Journal of Information Architecture.  Go and read the first issue.

And if you think you’ve got something worth saying then be sure to submit while the current call for papers is open until Aug 1st.

treat 0, somnology
40,0″>

La Vitrine – Montreal from steven bulhoes on Vimeo.
The official release of Silverlight 3 and Expression Studio 3 was last Friday and I’m really excited about how these products have been evolving. My favorite new feature is Sketch Flow, healing which I’ve been playing around with for a little while now and have found it to be a great way to build dynamic prototypes.  From my previous post on Wireframe Prototype Fidelity I would have added a bit on Sketch Flow if the product had existed at the time.  I think it fits a gap in the tools of the UX professional who works on rich interactive applications.  For myself I was either building static images in OmniGraffle or Adobe Illustrator or I was mocking things up in HTML with JavaScript.  Sometimes I’ve built stuff using Flash or even modeling and rendering an animation in 3D tools like Maya to best get the concept across. I think Sketch Flow really brings it all together for a quick way to rough out the experience. My favorite part is how Sketch Flow lets you put in fake data driven content. It’s hard to explain how awesome this is, prescription to get a good understanding check out the video below.

Check out this great video introduction to using Sketch Flow from Mix earlier this year:
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To keep up to date be sure to follow the Silverlight team blog, Soma’s blog and Scott Guthrie’s blog

The Digital Landscape: Digital Marketing

Like my previous post about Social Technologies I wanted to put together a better classification model in place for digital marketing. Often it seems terms are thrown around without much standardization.

Personalization

  • Behavioral Targeting
  • IP Targeting
  • Dynamic Content Delivery
  • Research
  • Network Based Targeting
  • Segmentation

Search

  • SEO / Organic Search
  • Vertical Search
  • Paid Search
  • Search Engine Marketing
  • Syndicated Search

Site Optimization

  • Creative Message Optimization
  • Landing Page Optimization
  • Site Path Optimization
  • Targeted Incentives
  • Partner Site Integration

Platform Agnostic Content

  • Podcast & Video Casts
  • Web Video / VOD
  • Syndicated / Embeddable Content
  • RSS Feeds
  • Mobile Devices
  • Home Theater PC / DVR
  • Personal Content Stores
  • In-game (Xbox)

Online Advertising

  • Display
  • text links
  • rich media
  • mobile

IA / UX Deliverables

from The Tenth Dimension

from The Tenth Dimension

Ryan's Bookshelf

Thanks to Delicious Monster, website like this which is one of my favorite applications to use, patient I’ve created a listing of all the books I keep in my office.

from The Tenth Dimension

Ryan's Bookshelf

Thanks to Delicious Monster, website like this which is one of my favorite applications to use, patient I’ve created a listing of all the books I keep in my office.

UX titles

This tweet from Jeffrey Zeldman really sparked my thinking about this issue.

UX Titles have always been a discussion topic at IA Summits and other UX conferences. I myself have had a laundry list of titles from Information Architect, anesthetist Digital Strategist, Experience Designer, and even Creative Director. My personal favorite is User Experience Designer, even though it’s a little long I’ve always felt like it required the smallest amount of explanation. That being said, I do believe that the different titles actually do mean different things. The challenge for most UX people is that in the end they always end up wearing a lot of hats.

I think a good list of titles and their primary focus really needs to be created.

from The Tenth Dimension

Ryan's Bookshelf

Thanks to Delicious Monster, website like this which is one of my favorite applications to use, patient I’ve created a listing of all the books I keep in my office.

UX titles

This tweet from Jeffrey Zeldman really sparked my thinking about this issue.

UX Titles have always been a discussion topic at IA Summits and other UX conferences. I myself have had a laundry list of titles from Information Architect, anesthetist Digital Strategist, Experience Designer, and even Creative Director. My personal favorite is User Experience Designer, even though it’s a little long I’ve always felt like it required the smallest amount of explanation. That being said, I do believe that the different titles actually do mean different things. The challenge for most UX people is that in the end they always end up wearing a lot of hats.

I think a good list of titles and their primary focus really needs to be created.

UX titles

This tweet from Jeffrey Zeldman really sparked my thinking about this issue.

UX Titles have always been a discussion topic at IA Summits and other UX conferences. I myself have had a laundry list of titles from Information Architect, anesthetist Digital Strategist, Experience Designer, and even Creative Director. My personal favorite is User Experience Designer, even though it’s a little long I’ve always felt like it required the smallest amount of explanation. That being said, I do believe that the different titles actually do mean different things. The challenge for most UX people is that in the end they always end up wearing a lot of hats.

I think a good list of titles and their primary focus really needs to be created.

from The Tenth Dimension

Ryan's Bookshelf

Thanks to Delicious Monster, website like this which is one of my favorite applications to use, patient I’ve created a listing of all the books I keep in my office.

UX titles

This tweet from Jeffrey Zeldman really sparked my thinking about this issue.

UX Titles have always been a discussion topic at IA Summits and other UX conferences. I myself have had a laundry list of titles from Information Architect, anesthetist Digital Strategist, Experience Designer, and even Creative Director. My personal favorite is User Experience Designer, even though it’s a little long I’ve always felt like it required the smallest amount of explanation. That being said, I do believe that the different titles actually do mean different things. The challenge for most UX people is that in the end they always end up wearing a lot of hats.

I think a good list of titles and their primary focus really needs to be created.

UX titles

This tweet from Jeffrey Zeldman really sparked my thinking about this issue.

UX Titles have always been a discussion topic at IA Summits and other UX conferences. I myself have had a laundry list of titles from Information Architect, anesthetist Digital Strategist, Experience Designer, and even Creative Director. My personal favorite is User Experience Designer, even though it’s a little long I’ve always felt like it required the smallest amount of explanation. That being said, I do believe that the different titles actually do mean different things. The challenge for most UX people is that in the end they always end up wearing a lot of hats.

I think a good list of titles and their primary focus really needs to be created.

UX titles

This tweet from Jeffrey Zeldman really sparked my thinking about this issue.

UX Titles have always been a discussion topic at IA Summits and other UX conferences. I myself have had a laundry list of titles from Information Architect, anesthetist Digital Strategist, Experience Designer, and even Creative Director. My personal favorite is User Experience Designer, even though it’s a little long I’ve always felt like it required the smallest amount of explanation. That being said, I do believe that the different titles actually do mean different things. The challenge for most UX people is that in the end they always end up wearing a lot of hats.

I think a good list of titles and their primary focus really needs to be created.

Touchwall Demo from Joel on Vimeo.

It seems a little large if you ask me, sick
otherwise I love the concept. Schematic has been making some amazing progress in the multitouch arena. They are still eons behind the work that Stimulant is doing. They really should just merge in to one company Schemulant

Research

Initial research around the application, healing this service. Interviews of stakeholders and customers. Reviewing competition.

Outlines

Gathering information in outline form can be an extremely helpful way to quickly collect short bits of information like product names and then group and sort them under different headings. I almost always start my projects here. It really helps me see the logical connections between the information and helps me ask questions about the classification and naming systems that are already in place.

UI Flow Diagrams

User interface flow diagrams are created to model the interactions that a user has with a product or service. The diagram primarily will reflect the behavioral view of a single use case along with some optional pathways.

Paper Prototypes

Paper prototyping is a variation of usability testing where representative users perform realistic tasks by interacting with a paper version of the interface that is manipulated by a person ‘playing computer, apoplectic ’ who doesn’t explain how the interface is intended to work.

Wireframes

A wireframe is a basic visual guide used in interface design to suggest the structure of an interface and relationships between its pages. Typically, wireframes are completed before any artwork is developed.

Functional Requirements document

This documentation describes the behavior of a system. The documentation typically describes what is needed by the user as well as requested properties of inputs and outputs.

Usability studies

It is a technique used to evaluate a product by actually testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. This is in contrast with usability inspection methods where experts use different methods to evaluate a user interface without involving users.

Use cases

Use cases describe “who” can do “what” within the system being designed. The use case technique is used to capture a system’s behavioral requirements by detailing scenario-driven threads through the functional requirements.

User Studies

Observing how people interact with products, services and experiences in order to come up with new solutions. User studies can help reframe a problem in a new way. They can also help see things that have gone unnoticed before.

Content Strategy

Details how content is/should be used on a site, how to increase value

Content Audit

Records type/location of site content, recommends action for each item

Content Schedule

Plans how content should be re-purposed/created for a site, who should do it, etc.

Search Strategy

Outlines how search should work for a site, what technologies can be used, how it integrates with other sites

Search Interface Design

Plans how the search system will ingest queries and produce a Search Engine Results Page, plus the interface design for that page

Taxonomy Strategy

Outline how to design a taxonomy(ies) for a site, and how they will work

Meta Data Schema

Detailed model of the taxonomy(ies) using customer data

Enterprise Content Management Strategy

Overall plan for how an ECM can be used on a customer’s site

Content Modeling

Plan that details content types and content elements within a content management system

Content Publishing Workflows

Details the entire lifecycle of content for a site, from creation to archive